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How to make a enterable pipe in reggie level editor
How to make a enterable pipe in reggie level editor











I'm also looking forward to what will come in the future, especially procedural level generation.ĭo you already have specific plans for how the rules will be specified by the user for procedural generation? What is already there is great and more than I could have wished for for the price tag. I's wishing for something like this for quite a long time, but until now couldn't find something that I'd consider fitting my needs. In connector mode, prefabs are placed so that their connectors align and allows for advanced placement for items such as stairs, ramps, curved roads, etc. In basic mode, pieces are simply instantiated along axis without any rotations. LM has two main modes for placing prefabs, basic and connector modes. Once version 2.0 is complete, the price will go up to $50 but updates from previous versions will be free. Once version 1.0 is complete, work will begin on v 2.0 which will allow for procedural generation of levels. LM will be on sale for $15 during the beta stage and will go up to $30 once the initial version is complete. It's second big strength is that it allows quick placement and snapping of prefabs that are not grid aligned, are not square, are not uniform, or were designed to use vertex snapping. Additionally, it does not rely on grid alignment so walls, corridors, and other placements can be at any angle.

how to make a enterable pipe in reggie level editor

It's main advantage is that it is data driven so levels can be stored and quickly instantiated in new scenes. Level Maker (LM) is a tool for quickly making levels from prefab pieces.













How to make a enterable pipe in reggie level editor